Guides & Articles

Shooting on an LED volume… on film
Magnopus details its particular virtual production approaches on Fallout, which included capturing the LED wall scenes on 35mm film.

Immersive Tech Week / Rotterdam NL
Join the celebration in Rotterdam for our 10th edition. Let’s re-unite and look back together at a decade of XR achievements, explore XR opportunities, share XR knowledge, and shape tomorrow’s tech horizon.

The magic of Megalopolis
The filmmakers of Megalopolis speak about their experience working on one of the most advanced Virtual Production Stages in the world, the Lux Stage at Trilith Studios.

VP workflow transforming content creation
There’s a whole new way to make media and entertainment (M&E) content using game engines, sound stages, LED screens, and digital data. Welcome to the age of virtual production.

VP partner page by Netflix
A Virtual Production partner guide by Netflix.

How to make the media industry more human (The Inner Frustum)
Chief Innovation Officer Hanah Draper and Head of Final Pixel Academy Dr Jodi Nelson-Tabor have an insightful discussion on the challenges of honing and finessing the human element of the modern film industry workplace with Kristan Bus.

VP Playbook – Chapter 2 – When to consider VP?
How does Virtual Production solve production problems? How can different Virtual Production technologies be applied to real situations?

Ahsoka real-time sets fun facts
Learn about the Unreal Engine design process on Ahsoka in this behind-the-scenes look!

VP Playbook – Chapter 1 – An Introduction to VP
What are some of the most popular technologies currently being used on Netflix titles today? How can Virtual Production fuel creativity and efficiency?

The VFX of ‘Fallout’: shooting on an LED volume on film, crafting one-eyed digital humans, mixing practical and digital, and more
Visual effects supervisor Jay Worth on the extensive visual effects of the Amazon series.

VP company Orbital Studios signs with CAA
Orbital Studios, a film and television production studio specializing in end-to-end virtual production services, has signed with CAA.

Addressing the Acoustic Challenges in the XR Stage
The aim of this research was to uncover the acoustic challenges within the XR stage at BUas, aiming to improve the overall sound quality for immersive production environments.

Virtual Production 2.0 IBC Meetup (12th September, 18:00-22:00)

Introducing ‘WHOA! Great Moments in Effects History Vol. 1’

Starting Pixel LIVE! 2026 October 14 – London
