Raytracing and Future Realtime Pipelines with Chris Nichols
This is the episode where Chris talks about his knowledge and experience in the industry, along with the latest tools and technologies such as Houdini and the potential of VRay tracing.
This is the episode where Chris talks about his knowledge and experience in the industry, along with the latest tools and technologies such as Houdini and the potential of VRay tracing.
Learn how VFX house Pixomondo (PXO) took Unreal Engine’s virtual production tools and a massive AR wall and created unique environments for the latest season of Star Trek: Discovery.
After 2 years of cancelling the festival, FMX finally went IRL last week in Stuttgart, Germany. Here is a quick summary of the conference…