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TAKING PREVIS TOOLS TO THE NEXT LEVEL

By IAN FAILES, VFXVOICE.COM, June 1, 2022

“It wasn’t too long ago that many previsualization studios had only just begun adopting game engines and real-time tools to help deliver their ‘viz.’ Now, a number of outfits have extended their efforts in real-time with bespoke tools, like virtual cameras, scouting apps or specific software solutions to help creators visualize scenes. Here’s a look at the state of play in previs and virtual production.

PACKAGING UP A VIRTUAL CAMERA SOLUTION

As part of its previsualization services, NVIZ has built a virtual production system it calls ARENA, essentially software that drives a virtual camera within an Unreal Engine scene. “One operator uses the machine running the UE4 scene and can lens up, lens down, pull focus, narrow the depth of field and cue the animation within the scene,” details Janek Lender, Head of Visualization at NVIZ. “ARENA can also take shots, or takes, and run the animation within the shot at different speeds for slow-motion capture. The iPad operator simply uses the iPad as a viewfinder to frame up shots to capture. Once a series of shots or takes have been created, we can look through to make selects and cut these together straight away to create a previs cut.” Click to continue

SOURCE:

VFX VOICE: https://www.vfxvoice.com/taking-previs-tools-to-the-next-level/

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