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Why PXO created a real-life ‘Holodeck’ for ‘Star Trek: Discovery’

“In the fourth season of Paramount Plus’ Star Trek: Discovery, the show boldly goes where no previous Star Trek series has gone before—both on screen and behind the lens.

Since the series debuted in 2017, award-winning visual effects and virtual production house Pixomondo (PXO) has elevated the visuals in the latest iteration of Star Trek to feature-quality work. Audiences and critics alike have lauded the designs, garnering the studio a 2021 Emmy nomination. PXO also helped JJ Abrams and crew earn a Best Visual Effects Oscar nod for its work on the 2014 film Star Trek: Into Darkness, so it’s fair to say the studio knows how to make the world of Star Trek look authentic.

But despite the established success, for the most recent season of Star Trek: Discovery, PXO went in an entirely new direction. Rather than sticking with a proven formula built around blue and green screens, the VFX house instead embraced virtual production, starting with a massive new custom-built set featuring dozens of LED panels, motion tracking cameras, and Unreal Engine.

Or as some would say, a real-life Holodeck.” Click to continue

SOURCE:

Unreal Engine: https://www.unrealengine.com/en-US/spotlights/why-pxo-created-a-real-life-holodeck-for-star-trek-discovery

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