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Sony testing real-time cameraless production for new Ghostbuster movie

Article by Jourdan Aldredge, Aug 21, 2023, NoFilmSchool. Image credit: Sony

In what should come as no surprise to anyone, studios are continuing to explore virtual production technology to see if it might eventually be the best—and most cost-efficient—way to shoot their big-budget blockbusters.

While we’ve been following the latest news and updates in virtual production for some time, this does appear to be the first major sign that Hollywood is pushing to fully integrate this virtual technology into their biggest projects moving forward.

Let’s take a look at this new “cameraless” real-time virtual production setup created by Sony and how it’s being used to shoot a proof-of-concept scene for a potential new Ghostbusters movie.

Sony’s Visual Effects Using Real-Time Technology
Showcased at this year’s Sony Creators Conference and developed in collaboration with Ghost Corps, Pixomondo, PlayStation Studios, and Epic Games, Sony Pictures Technologies has unveiled its latest developments in real-time game engine technology with this new proof-of-concept project.

As part of a so-called “proof of concept,” a scene for a new Ghostbusters film was produced using real-time rendering, the showcase featured a panel of Sony execs and representatives from the various developing brands, as well as filmmaker Jason Reitman—who took the helm to the Ghostbusters franchise from his father Ivan with the latest installment Ghostbusters: Afterlife in 2021.

What’s interesting about this presentation and this new technology has to do with its “cameraless” virtual production style and it intends to allow developers to use this real-time game engine to produce a scene live on a motion capture set (as opposed to having actors in suits mark everything out first). Continue reading


NoFilm School: https://nofilmschool.com/sony-virtual-production-ghostbusters

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