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Telemundo uses virtual production to move its World Cup studio across 16 host cities

For Telemundo’s 2026 FIFA World Cup coverage, the studio was designed less as a fixed location than as a production system.

The network’s virtual environment, built around chroma key, Unreal Engine and real-time graphics workflows, allowed Telemundo to place its Miami-based studio operation within the visual context of the tournament’s 16 host cities across the United States, Mexico and Canada. The approach gave the production team a way to localize coverage across a multi-country World Cup without building physical sets in each market or relying on a single centralized studio look.

The studio package extended the broader World Cup design system developed with Gameday Creative, but its execution depended on Telemundo’s internal real-time graphics team, led by Fabian Albarracin, director of real-time graphics at Telemundo.

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SOURCE:

NewscastStudio: https://www.newscaststudio.com/2026/07/10/telemundo-2026-world-cup-virtual-broadcast-studio-design/

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