Everything About Virtual Production

A Virtual Production News Website

Unreal Engine 5.1 is released with VP improvements

We’re excited to announce that Unreal Engine 5.1 is now available. With this release, we’ve built upon the groundbreaking feature set introduced in UE5, making it more robust, efficient, and versatile for creators across all industries.

As part of this effort, we’ve been stress-testing the engine against different workflows, making it applicable to more sectors.

What’s new in Unreal Engine 5.1


Lumen, Nanite, and Virtual Shadow Maps updates
We’ve laid the groundwork for the Lumen dynamic global illumination and reflections system, the Nanite virtualized micropolygon geometry system, and Virtual Shadow Maps (VSM) to support games and experiences running at 60 fps on next-gen consoles and capable PCs, enabling fast-paced competitive games and detailed simulations to run without latency.

Meanwhile, Nanite has also been updated with a Programmable Rasterizer to allow for material-driven animations and deformations via World Position Offset, as well as opacity masks. This exciting development paves the way for artists to use Nanite to program specific objects’ behavior, for example Nanite-based foliage with leaves blowing in the wind.

Continue reading

SOURCE:

Unreal Engine: https://www.unrealengine.com/en-US/blog/unreal-engine-5-1-is-now-available

Related Articles

Flite – Behind the scenes

Check out this super short vid to get a sense of FLITE’s physical shoot, and how the talented cast’s performances were captured and transposed for the final short film.

Read More »

Weekly VP Newsletter

* indicates required
Featured Posts
Promo
Topics